Level 6 – Training.
Another short post today. One of the most annoying things about WoW when I began playing the game, and which remained really frustrating until fairly recently, was that when you made a character, you had to hit level 6 to learn the last set of spells that your initial class trainer (the one in the starting zone) would teach you. Your level 8 (and beyond) spells and abilities were taught by the trainer in the second area you move to. Obviously, the quests were designed so that you’d level to 6 and then be ready to move on and leave the area. But by the time you’d been through them a few times, and knew your route pretty well, it was entirely possible, if you were a player like me who doesn’t kill anything unless she has to (I’ve spent more time running away while a herd of ferocious skeletons/bears/mammoths/night elves/murlocs gallop after me than I can count) to finish all the quests and be level 5 and a quarter. So you’d head off to the next zone, sighing because you knew you’d do one quest, level up and then have to trek allllll the way back to the starting zone to train your final skills.
Luckily, it seems they fixed this a while ago, and I no longer bang my head against the desk every time I decide to roll the new flavour of the month class as an alt, giving me more time to roll my face against the keyboard instead, as demonstrated by this guide to elemental shaman keybindings! Which is in no way intended as a way of annoying my good friend Guntar.
Just kidding, though, Gunt – I don’t really play on a Mac.
~Farf
